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CASE STUDY — ENTEL

Club Entel, within reach.

Telecommunications · Mobile and web app · Research, UX and UI

My role: research, UX, UI and architecture — from in-store interviews to the final mockups.

Entel, Chile's largest mobile carrier, had a benefits club almost nobody could find inside its app. The brief: finding, redeeming and valuing benefits should take three steps, not an expedition. Every benefit a customer never sees is one more reason to leave.

+18%

Benefit usage

More customers discovering and using Club Entel every month.

+18%
base
beforelaunchafter

benefit usage rate

−9%

Drop-off

Fewer people giving up midway through redemption.

base
−9%
beforelaunchafter

drop-off in key flows

+23%

Weekly engagement

The Club stopped being a forgotten tab and became a habit.

+23%
base
beforelaunchafter

weekly engagement

Two people looking at a phone with the Entel app, against a dark background

THE BRIEF AND THE DIAGNOSIS

A benefits club nobody could find. First, understand why.

The brief

Redesign Club Entel inside the app: a customer should discover relevant benefits, redeem them in three steps, and understand how much they're gaining.

The method

Benchmarking against competitors' clubs, five guerrilla interviews at Entel stores, and an affinity map to organize what people said.

What I found

Four root wounds — the cards below, which also serve as this story's index.

THE DIAGNOSIS — four root wounds (and this story's index)

WHERE THE PROJECT STARTED

The benefits existed. The problem was they lived hidden, were poorly explained, and didn't feel personal.

Frequent customers, occasional ones, and one who never opened the Club at all: everyone described the same wall. That was the project's starting point.

  1. 01

    FINDING 01

    Invisible benefits

    Nobody knew what they had or where to look for it; the section needed to be visible and surface itself.

    → Answer: a Club Home

  2. 02

    FINDING 02

    Confusing redemption

    Redeeming was an unintuitive process; people wanted a direct button.

    → Chapter: redemption

  3. 03

    FINDING 03

    Nothing for me

    Many benefits felt irrelevant; people wanted recommendations based on their interests.

    → Chapter: relevance

  4. 04

    FINDING 04

    Distrust

    It wasn't clear how much you were saving or under what conditions; the value was invisible.

    → Chapter: transparency

  • 1 benchmark against competitors' clubs
  • 5 guerrilla interviews at stores
  • 4 wounds as the redesign's index

Four root wounds. Before touching them, I had to measure how much they hurt —

THE PROBLEM, WITH EVIDENCE

I put evidence behind the problem. The Club was three taps away, and nobody got there.

The data

Of five people interviewed, only two used the Club regularly and one didn't know it existed — inside the very app they opened every week to pay their bill.

The field evidence

Benchmarking showed competitors already surfaced, filtered and explained their benefits; the interviews confirmed people wanted exactly that.

The cost

A benefit that goes undiscovered doesn't build loyalty: every customer who doesn't see the Club's value is one more customer easily won by the next offer.

  • 2 of 5

    used the Club regularly; the rest, rarely or never

  • 4

    pain categories emerged from the affinity map

  • 3 taps

    was the access promise — one nobody actually met

WHAT THE RESEARCH SHOWED

  • “I'd rather be notified about benefits than have to search for them”

    Discovery was the first wall: the section existed, but nobody found it without help.

    Interviews · frequent and occasional users

  • “I wish there were a direct button to redeem”

    The redemption process was confusing and long; people abandoned it halfway through.

    Interviews · Entel stores

  • “I don't really understand how much I'm saving”

    Without visibility into savings or conditions, the benefit didn't seem worth the effort.

    Affinity map · trust and transparency

Synthesis of the project's actual research — benchmarking, interviews and affinity mapping.

With the evidence in hand, the rebuild began —

THE REBUILD

The questions the app finally answers.

Each of these questions used to end in a benefit left unused.

FIRST, THE MAP

The structural answer came before everything else. The Club lived buried under the account menu, and every task crossed screens that had nothing to do with benefits. I crossed business goals with user goals, prioritized with MoSCoW, and drew the new architecture: the Club as its own territory, with coupons, partnerships, events and points one tap away.

THE CROSSOVER — business and user goals, on a single map
Venn diagram with business goals, user goals and the project's intersection
THE MAP — the new architecture: the Club as its own territory
New information architecture of the Entel app with the Club as its own section and its flows

On top of this new map — coupons, partnerships, events and points — live the answers that follow.

01 — THE QUESTION

“What benefits do I have?”

Before, benefits were scattered and hidden; finding them was an expedition. Today the Club Home shows them all at once: coupons, partnerships, events and points, with what's new listed first.

THE CLUB HOME

SKETCH — the wireframe we tested first
Low-fidelity wireframe of the Club Entel Home
FINAL — the Club Home, as launched
Final Club Entel Home with coupons, partner benefits, events and points

Everything the customer has, on one screen and in order: what's new, what's active, and what's expiring.

Benefits stopped hiding — they're there the moment you open the Club

WHAT I RULED OUT — five paths that didn't cure it

  1. More banners on the general Home
  2. An email campaign
  3. A welcome tutorial
  4. Redesigning just the coupon list
  5. Living with the Club hidden

THE DECISION — One bet only: give the Club its own territory in the app, with everything the customer has in plain sight.

THE BET — everything on the Club Home

  1. ONE SCREEN — coupons · partnerships · events · points
  2. What's new and what's expiring, first
  3. Benefits that finally get used

THE RESULT — measured after launch

  • Benefit usage

    base+18%

  • Weekly engagement

    base+23%

The customer now knows what they have. But redeeming it was still a maze —

02 — THE QUESTION

“How do I redeem it?”

Before, redeeming was a confusing process people abandoned halfway. Today it's one button: “Show code,” the coupon on screen, the QR ready for checkout.

REDEMPTION

SKETCH — redemption in the wireframe
Low-fidelity wireframe of the coupon redemption flow
FINAL — “Show code”: coupon and QR in one tap
Final redemption screen: Starbucks coupon with code, QR and visible validity

Redemption in one tap: code, QR and how long it lasts, without leaving the screen.

Redeeming stopped being a process — it's a button

03 — THE QUESTION

“Is there anything for me?”

Before, benefits felt built for someone else. Today they're organized by category and moment — coffee, movies, events, reforestation — and the Club remembers what the customer has already seen.

RELEVANCE

SKETCH — the category sections
Low-fidelity wireframe with benefit sections by category
FINAL — partnerships, events and experiences, each in its place
Final Club screen with benefits by partnership, upcoming events and experiences

Benefits with a name and context: when to use them, where, and what I gain from each.

The Club stopped speaking to no one in particular — now it speaks to each customer

04 — THE QUESTION

“How much am I actually gaining?”

Before, nobody knew how much they were saving or under what conditions. Today accumulated points, validity and rules are all in plain view — in the app and on the web.

TRANSPARENCY

SKETCH — points and conditions in the wireframe
Low-fidelity wireframe with the accumulated points and conditions block
FINAL — the Club on Entel's website, in the same language
Club Entel web page with featured benefits, prices and visible conditions

Value in plain sight: points, validity and conditions spelled out in human terms, in the app and on the web.

Savings stopped being a mystery — you see it before you redeem

Four questions that used to end in unused benefits. Today the screen answers them.

THE PROOF AND THE CLOSE

I didn't ask for faith: I measured. The Club went from hidden to a weekly habit.

THE METHOD — from the store to launch, one step at a time

  1. Step 1

    benchmarking, interviews and affinity mapping

    why is nobody reaching the Club? — four wounds

  2. Step 2

    strategy, MoSCoW and architecture

    what gets built first and what doesn't get built

  3. Step 3

    sketches, wireframes and mockups

    from freehand drawing to the app and the web

THE VERDICT

  • +18%

    Benefit usage

    more customers using the Club every month

  • −9%

    Drop-off

    fewer people giving up during redemption

  • +23%

    Weekly engagement

    the Club, turned into a habit

ON THE SIDE — WHAT GOT BUILT ALONG THE WAY

  • ★ A prioritized backlog

    MoSCoW with the must-haves, the nice-to-haves and what wouldn't be built: favorites, filters, recommendations and points, each backed by evidence.

  • ★ New architecture

    The Club as its own territory inside the app, with its flows mapped end to end before the first screen was drawn.

  • ★ App and web speaking the same language

    The Club mockups in the app and the Club page on entel.cl, sharing the same visual language and the same rules.

IN MY OWN WORDS

“A benefit nobody finds isn't a benefit: it's a cost. Designing the Club was, above all, designing where it lives.”

“And I learned that five conversations at a store are worth more than a hundred assumptions in a meeting room.”

— Thiago Soares